

This depth in combat also extends to other aspects of the game. We are creating even more depth to the combat by increasing the number of ship and weapon variants available at launch, allowing players to build customized playstyles to make the game experience their own. ND: Sure - for one, our game's naval combat stood out the most to the community, and we're doubling down on this. Crafting something new and original takes time, and we want to continue this journey with our players to create a space where they can have fun for years to come.Ĭan you tell us about the feedback you've received from Insider Program players, and what those tests have been telling you about the game? Over the past several months, we have gathered valuable insights from hundreds of players worldwide over multiple closed, live tests, and through our Insider Program.

So we're getting the game into the hands of a wider group of players with a public-facing Closed Beta, which is aligned with our ethos: to create a game for the community, with the community. Neven Dravinski: We are pushing ahead towards our game's release, which is set for this fiscal year, but we wanted to build on the lessons we've learned from the community since our comeback a year ago. Why is this the right time to announce a Closed Beta, as opposed to pushing ahead toward release? To find out more about the Closed Beta, we spoke with the game's Senior Producer Neven Dravinski from Ubisoft Singapore about the announcement at Ubisoft Forward 2023 and what's in store for players this August.

Skull and Bones will launch a Closed Beta on August 25, giving players who register via the official site a chance to experience the multiplayer pirate open-world game first-hand as the team continues to work toward release this fiscal year.
